package org.clockworkmages.games.anno1186.model.character;

public interface StatConstants {

	String STRENGTH = "STRENGTH", ENDURANCE = "ENDURANCE", AGILITY = "AGILITY",
			PERCEPTION = "PERCEPTION", INTELLIGENCE = "INTELLIGENCE",
			WILLPOWER = "WILLPOWER", CHARM = "CHARM",

			//
			HEALTH = "HEALTH", STAMINA = "STAMINA", FATE = "FATE",
			//
			MAX_FATE = "MAX_FATE",

			//
			D_ACCURACY = "ACCURACY", D_EVASION = "EVASION",
			//
			D_EXPERIENCE_MODIFIER = "EXPERIENCE_MODIFIER",
			D_ATTACK_STAMINA_COST = "ATTACK_STAMINA_COST",

			//
			//
			D_MAX_HEALTH = "MAX_HEALTH", D_MAX_STAMINA = "MAX_STAMINA",

			//
			REPUTATION = "REPUTATION", VIRTUE = "VIRTUE",
			//
			SPELL_COST_REDUCTION = "SPELL_COST_REDUCTION";
}
